Built For Creative Freedom
A complete look at what Stratum offers for 3D artists, game developers, and texture authors.
Visual Node-Based Material Generator
Create realistic or stylized materials by connecting visual nodes. Combine noise patterns, surface height, rust effects, and wear details in an intuitive canvas designed for quick iteration.
- Resolution-independent procedural noise and patterns
- Instant visual viewport feedback while tweaking parameters
- Non-destructive workflow from start to finish
Direct 3D Surface & Layer Painting
Paint layers, custom masks, and surface details directly onto your 3D models. Smooth brush strokes wrap naturally around mesh curves without projection distortion.
- Smooth, continuous brush strokes on 3D geometry
- Multi-channel PBR layer blending
- Dynamic paint layer stack with custom blend modes
Lightning-Fast Viewport Performance
Stratum is engineered to run blazingly fast on desktop hardware. Materials evaluate directly with low system overhead for smooth, fluid editing even at high resolutions.
- Ultra-responsive viewport rendering
- Low system resource footprint
- Instant resolution switching
Universal Asset & Texture Exports
Export your complete material texture maps with a single click. Compatible with Unreal Engine, Unity, Godot, Blender, and all major 3D renderers.
- Export Albedo, Normal, Roughness, Metallic, and Height maps
- Support for standard image file formats
- Import standard 3D mesh formats
Zero Telemetry & 100% Offline Access
Your creative assets stay strictly on your local drive. Stratum requires zero user accounts, zero cloud logins, and collects absolute zero tracking telemetry.
- 100% offline desktop execution
- No mandatory cloud logins or user tracking
- 3 Device allocations per perpetual license