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Made For 3D Artists

Built For Creative Freedom

A complete look at what Stratum offers for 3D artists, game developers, and texture authors.

Material Authoring

Visual Node-Based Material Generator

Create realistic or stylized materials by connecting visual nodes. Combine noise patterns, surface height, rust effects, and wear details in an intuitive canvas designed for quick iteration.

  • Resolution-independent procedural noise and patterns
  • Instant visual viewport feedback while tweaking parameters
  • Non-destructive workflow from start to finish
3D Mesh Painting

Direct 3D Surface & Layer Painting

Paint layers, custom masks, and surface details directly onto your 3D models. Smooth brush strokes wrap naturally around mesh curves without projection distortion.

  • Smooth, continuous brush strokes on 3D geometry
  • Multi-channel PBR layer blending
  • Dynamic paint layer stack with custom blend modes
Fast Execution

Lightning-Fast Viewport Performance

Stratum is engineered to run blazingly fast on desktop hardware. Materials evaluate directly with low system overhead for smooth, fluid editing even at high resolutions.

  • Ultra-responsive viewport rendering
  • Low system resource footprint
  • Instant resolution switching
PBR Channel Export

Universal Asset & Texture Exports

Export your complete material texture maps with a single click. Compatible with Unreal Engine, Unity, Godot, Blender, and all major 3D renderers.

  • Export Albedo, Normal, Roughness, Metallic, and Height maps
  • Support for standard image file formats
  • Import standard 3D mesh formats
Local Privacy

Zero Telemetry & 100% Offline Access

Your creative assets stay strictly on your local drive. Stratum requires zero user accounts, zero cloud logins, and collects absolute zero tracking telemetry.

  • 100% offline desktop execution
  • No mandatory cloud logins or user tracking
  • 3 Device allocations per perpetual license
Local-First 3D Texturing Suite

Ready to own your texturing pipeline?

No cloud subscriptions. Zero tracking telemetry. High-performance procedural material authoring and 3D layer painting.

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