Your New 3D Texturing Software. Made For Creators.
Zero telemetry, zero accounts.
Zero cloud dependencies.
Everything You Need to Texture 3D Assets
Stratum unifies visual procedural material authoring with precise 3D mesh painting inside a single, intuitive desktop application.
Procedural Material Authoring
Build rich, resolution-independent PBR materials using visual nodes. Combine noise patterns, rust generators, heightmaps, and edge wear effects seamlessly without bouncing between separate programs.
Direct 3D Mesh Painting
Paint layers, procedural masks, and fine details directly onto your 3D models with smooth brush strokes that wrap cleanly around mesh curves without projection stretching.
Local-First & Completely Private
Your artwork and project files stay safely on your computer. Stratum works completely offline with zero user logins, zero mandatory internet connections, and zero tracking.
Standard PBR Export Channels
Bake and export your material channels (Albedo, Normal, Roughness, Metallic, Height) into industry-standard image formats like PNG, TGA, and EXR for instant use in any game engine or 3D renderer.
Development Roadmap & Phases
Our structured roadmap for bringing Stratum Designer to creators everywhere.
Procedural Authoring & 3D Layer Painting
Core node material graph authoring unified with direct 3D model surface layer painting.
Fluid Brush Engine & Multi-Channel Layers
Responsive, continuous brush strokes and multi-channel PBR layer blending modes.
Local-First Privacy & Offline Licensing
Complete offline binary execution with zero telemetry tracking and zero mandatory accounts.
Smart Material Library & Channel Exporter
Custom preset management and direct texture map exports for all major game engines.